Scorn is a horror game with no dialogue or text, making players come to their own conclusions about the story and what it means. The game relies on environmental storytelling and grotesque imagery that paints a bleak picture. The game’s achievements give a little bit of insight, as well as the artbook, but much of the game is left to interpretation. The ending that players get won’t change, but there are choices for it. This is everything players need to know about the ending of Scorn and what it means.
How many endings are there in Scorn?
The ending to Scorn remainsthe sameregardless of what the player does during any of the Acts. Some puzzles have alternate solutions, like what to do with thehumanoid in Act I, but it does not affect the end ending of the game. This decision has two achievements attached to it, getting players closer to gettingall the achievements in Scorn. Playing passively and refusing to kill any enemies doesn’t change the game’s ending either, although it is a viable strategy to get through the game quickly.
What does Scorn’s ending mean?
The ending of Scorn is open ended with much of the symbolism explained in the game’sart book. What happens can be covered broadly, however, any specifics to do with the story or theories about the game aren’t definitive. By the end of the game, players will find themselves in aholyplace, surrounded by statues depicting many sexual acts between male and female humanoid creatures.
The objective of the final area of the game has playerscrush downwhat appear to befetusesin order to fill uptwo bodieswithblood. Once they have been filled, theirthird eyeopens and the player is taken to amachinethat performs surgery on them once interacted with. This is done after already undergoing anextractionprocedure, removing the parasitic creature that has been latched onto the player sinceAct II.
Related:When was Scorn announced and why did it take so long?
Thiscreatureis actually themutatedversion of who the player assumes control of through thefirst Act of the game. When players assume control of thesecond protagonist, many years have passed since the first protagonist succumbed to his injuries after using thedronesin Act I, becoming covered in some type of liquid. By the end of the game, the character has theirbrain dissectedand attached to anetwork of mindsabove them, a fate that many other humanoids seem to have gone through. The player then assumes control overboth bodiesand is able to free the protagonist and carry them to the end of the game.
In Scorn’s world, humanoids seem to be birthed frompods in a wall, as seen when first introduced to the two protagonists in the game with them removing theirumbilical cords. At the end of the game, it isn’t clear what the ritual is for, but it is clear enough that humanoids aimed to reach a higher plane of existence. The creature on the mural looks to be eldritch inspired, or what people can assume is agreat one. The story could be the result of trying to reach a higher plane, or it could be trying to escape the wasteland that they were born in, but unfortunately, players may never know the answer to this question. The first protagonist, the parasite that was attached to the player for so long, stops them before they can be carried out and the two become a single, immobile, flesh monster just a short distance away from their escape.
For more horror game explanations, check outMADiSON horror game – Ending Explainedon Pro Game Guides.