Marvel Snap is a deck-building and card-collecting battle game that takes some of its cues from Hearthstone. In Marvel Snap, decks contain just 12 cards, and most games last just six rounds. But with three locations to battle over and hundreds of cards to choose from, every game feels like a different and deeply tactical experience. Here we’ll talk about how to get Killmonger in Marvel Snap and how best to use the card.

How to use Killmonger in Marvel Snap

As aPool TwoMarvel Snap card, you’ll get Killmonger as a random reward when you’re betweencollection levels 222 and 474. One of the strongest and most popular early meta decks was theKazoo flood deck, which used Ka-Zar (your one-Power cards have plus-one Power) to quickly fill your side with cheap cards and enhance their power. Adding Killmonger to your deck makes this a super risky strategy for your opponent, as (when revealed) itdestroys all one-cost cards in play.

Related:All Marvel Snap Cards – Complete List

You can simply add Killmonger to any deck as astrong countermeasure. As a three-cost, three-Power card anyway, it is no slouch. Just remember it will also take out your own one-cost cards in the process unless you defend them with cards such asArmor. In addition, Killlmonger is often found inDestroy deckswhere it works well with the one-costNova(when Destroyed, give your other cards plus one Power), especially as Destroy decks often don’t have other any one-cost cards. It also works well in aDevil Dino-Moon Girl deck, where you can avoid one-cost cards and hold Killmonger in your hand unless needed. In hand, it boosts Devil Dinosaur (plus two Power for each card in your hand).

Looking for more ideas for your Marvel Snap decks? Check out hereHow to build a Marvel Snap Cerebro deckandHow to get Viper in Marvel Snapat Pro Game Guides!

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