Moonbreaker is Unknown Worlds Entertainment and Krafton’s digital take on the tabletop genre. It launched in early access on July 28, 2025, and features a world and story crafted by Brandon Sanderson, author of theMistbornandStormlight Archiveseries. With its early access status, Moonbreaker will likely see numerous changes to various elements in the months and years to come. But this review tackles Moonbreaker as it is now and breaks down many of its major aspects.
Gameplay
Moonbreaker attempts to digitalize the tabletop experience, and it’s mostly successful. The joy of seeing your miniatures move around the board and taking out other miniatures is exhilarating. Moonbreaker provides differentcaptainsand units, each with its abilities and other elements that affect your strategy. However, this experience is hurt by the overabundance of RNG present.
Customizability
The aesthetic and ability topaintyour miniatures in Moonbreaker are some of its most appealing aspects, especially for hardcore tabletop fans who enjoy doing their own painting. To this end, there are numerous options for painting that allow you to dive fully into this part of Moonbreaker. This is further aided by the personality and design that has gone into each model, showing dynamic movement in a still figurine.
Narrative
This is perhaps one of the most gut-wrenching aspects of this review, as renowned author Brandon Sanderson designs the world and story of Moonbreaker. Unknown Worlds Entertainment and Krafton have seemingly wasted the golden egg that their golden goose laid. There is in-game lore that you can view through the collection tab by selecting a unit, as well as audio dramas you can listen to. But this falls short of the scope that Sanderson should be bringing to Moonbreaker.
UI
Moonbreaker’s UI is one of its most lacking elements, both during matches and when navigating the menu. This is most egregious when battling, as you must individually highlight or click on a unit to see its abilities, movement range, etc. In addition, when navigating the arena, there is no way to see if you are moving into enemy range outside of hovering over an enemy and trying to memorize its range.
Verdict – Wait for updates or full release
Moonbreaker has high ambitions but is ultimately an average attempt at a digital tabletop experience. The core of Moonbreaker is solid, but the surrounding aspects, such as its wild RNG, lack of a dedicated narrative, poor camera controls, and outdated UI, hold it back. Considering all of this comes wrapped in a $30 asking price followed by microtransactions, one has to ask if Moonbreaker was ready for release, even in early access. All things considered, Moonbreaker is a fun experience, but we recommend waiting for it to receive updates regarding content and quality of life patches.
For more information on Moonbreaker, check out10 things we’d like to see added or changed in MoonbreakerandMoonbreaker Best Assists Tier List – Best Assists to Useon Pro Game Guides.