With the release of Final Fantasy XIV patch 6.21, an incredibly surprising and rare nerf was handed down by Square Enix. Pandæmonium Abyssos: The Eighth Circle’s (Savage) boss Hephaistos received a nerf to his health. Before the release of patch 6.21, players commented that the boss’s DPS check was quite high. So high that many top raiders completely dropped the Warrior, Paladin, and Machinist jobs. Low DPS jobs just couldn’t make the cut.

In a statement on the balance, Square Enix may have admitted they overturned the fight. Stating that their test raid team was quite literally too good at the game, and as a result, “the team’s overall performance proved to be higher than usual. As a result, the base values used for adjustments were too high, with final values roughly 1% higher than intended.” This was also admittedly because the team spent more time on the fight and reportedly learned it better, resulting in the discrepancy.

Screenshot by Pro Game Guides

Related:The story for Final Fantasy XIV’s next expansion is already written according to the game’s director

Naturally, being told that Square Enix’s test team was simply too good at the game, which is why the boss was over-tuned, has caused some hilarious reactions.

“We tested P8S so much that we made it unbalanced” 🤔pic.twitter.com/fQ9pmwF98d

SE cannot balance jobs within 2 weeks so their solution was just nerf the boss’s HPSuper bandaid fix tbh but heres hoping MCH/PLD/WAR/RPR/RDM gets proper job balancing in futurehonestly at this point MCH just need like a complete reworkthey have no idea wat to do with it

basically the dev team said they play better than you

‘So our raid tester team has gone too good at handling savage mechs that it became too hard for everyone else so we had to nerf it.’ 😂😂pic.twitter.com/Ov6eoKlgrb

“Our testing team are fuckin gamers and we forgor you all suck so we tuned the fight too high, our bad lmao” is the funniest explanation for a boss nerf I have ever seen thanks Square Enix

Of course,someare doubtful of the reasoning behind the change. This raid tier was the first to give a week between the release of theNormal and Savagemodes, giving a week for players to gain tomestone gear. As a result, the balance team probably overestimated the strength of the team.

Also I am very doubtful about the idea that their balance team is so freaking good and people just need to l2p.Most likely they buff their characters with some 5% perma damage buff or some similar process. Keep in mind they claimed to do this boss with min ilvl…

Regardless of the truth, it is hilarious that Square Enix effectively released a set of patch notes saying, “sorry our test team were such god gamers, we’ve nerfed the boss so you mortals can clear now.” We can only hope for more subtle shade thrown at the player base in future patch notes.

For more Final Fantasy XIV news and information, check outFinal Fantasy XIV patch 6.21 notes, updates, and informationon Pro Game Guides.